![]() Master of Magic was, and as of it's remake still is, much more rooted in a Civ style 4X game, AoW still contains it's King's Bounty DNA even if it's borrowed Civ's coat. In terms of comparing them (going of course on the previous AoW + Planetfall) they're not all that similar beyond the borrowing of a cod-Tolkien style fantasy premise. Generally the comparison isn't particularly apt because AoW lay far more on the King's Bounty family tree than it did Master of Magic, although in the intervening years there's been something of a drift towards the more traditional 4X style of MoM. It was one of several rather than the founder as such (in fact in that regard you'd probably need to go back about five years to King's Bounty). D&D Fantasy Empires came out the year before, Heroes of Might and Magic the year after, and Lords of Magic the year after that. Originally posted by Syrris:Master of Magic (the original) came out in the early 90s and essentially became the genre-founder of fantasy 4X.
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